In addition, crouching causes the character to cancel their run after one frame, allowing them to return to a standing state more quickly than any other option out of run allows.Ī more advanced variant of this technique is the Cactuar Dash, which is a dash out of crouch. Characters are also able to crouch out of run, allowing players to crouch cancel incoming attacks (at applicable percents) on the go. As a result, players should be sure to act out of their run with an available option such as dash attack, jump, grab, shield, or a special move. Unlike while dashing, turning around out of a run is extremely laggy, as is outright stopping. Dash dancing is also commonly used to help players follow their opponents’ rolls during tech chases.Īfter the dash animation expires, the dashing character will begin running, often marked by more pronounced movement of the character’s legs. Players may use dash dancing as a way to bait an approach from an opponent by dashing slightly into the opponent’s range, only to dash away as they throw out a hitbox and whiff punish them. Dash dancing aids in ground control and spacing in the neutral, as the character holds theoretical control over a wide range of space as they move back and forth while the player technically loses control over a certain space upon dashing away, their ability to quickly turn back around while dash dancing and punish an approaching opponent may keep their opponent away, allowing them to effectively remain in control (Schrödinger's ground control, if you will).ĭash dancing also makes one’s approach strategy ambiguous, as the constant back and forth can be interrupted by a dash towards the opponent at any time. There are a slew of useful ways to effectively use dash dancing. During the dash, characters are able to turn around after only a single frame, which allows for one of Melee’s most frequently seen spacing methods, dash dancing.ĭash dancing is a character’s repeated movement from right to left, or vice versa, making use of the one frame turnaround option during the dash animation. The initial animation, the dash, lasts for 7-18 frames, depending on the character, after which the character enters the technique’s second phase, the run. Notably, the commonly-used umbrella term “dashing” actually involves two distinct modes of movement: dashing and running. Unlike walking, dashing is a tactic which, though basic, is incredibly pragmatic in high-level Melee. Beyond this, however, walking has little utility in regard to meaningful movement. As a result, walking is useful for spacing an attack in order to land its sweetspot hitbox against an immobile character, such as a Puff who has just used Rest or another character who has just had their shield broken. The primary advantage of walking over the more commonly seen option of running is that characters can perform tilt attacks and smash attacks out of walk, something which can’t be (as easily) done out of run. Walking is the most basic movement option in Melee and is admittedly inconsequential in high-level play compared to other techniques. As a result, this article should provide some rudimentary information about movement options, as well as some techniques to consider for players who are starting to grow in their level of skill. However, when talking about these techniques, I will also include information about some of the more advanced applications. All of these techniques are considered fundamental for excelling at Super Smash Bros. This article will go over some of the basics of movement in Melee. In this series of articles, I hope to outline all of the movement options players have at their disposal in Super Smash Bros. What’s more, individual movement options can have multiple potential uses depending on the situation. Over the years, players have discovered a plethora of movement techniques, some intentionally designed and others simply inherent in Melee as a result of the game’s engine. Of course, the fact that Melee moves so fluidly can be ascribed to the fact that its movement system is incredibly complex. Melee is a game where players have incredibly precise control over their characters, which allows for differences in playstyle between players of the same character, creating the potential for personal expression in the way one plays the game. titles and other competitive video games in general, is the fluidity of its movement options. Melee, setting it apart from the other Smash Bros. One of the defining features of Super Smash Bros.
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